Friday, April 10, 2009

Bob Up and Up

So, while I am thinking up the next story scene, here's a few sections that I have so far come up with. Sorry about the format, but like I said, I did originally start designing this as a computer game.

After Bob finds himself in the new country, he has to make his way through:

Windown Fields - Rolling hills populated by bouncy Boocark birds and littered with water wells, windmills and bridges, but farmers are nowhere to be seen. The mother of the Boocark birds does not take kindly to Bob using her young to jump up high and chases him, forcing him to take refuge in Château des Poissons Rouges (The Castle of the Red Fish).

Château Magnifique - Making his way through the castle, Bob meets Fishington, a red herring. While he navigates the puzzles and traps, Fishington taunts him, when finally, at the tallest tower, Bob has to engage in a battle of wits with the strange creature. When Fishington concedes defeat, he mentions that to reach Augusteen he must first conquer the mountains. Bob now must choose whether to take the path of the high peaks or the caves underneath, each with their own fair share of danger.

The Mountain Pass - After escaping grouchy goats and dodging perilous falling paths, Bob reaches an abandoned monastery. Suddenly, as he is about to descend, the hideous G'Daarg appears and calls avalanches which threaten to bury Bob. Bob manages to trick the creature into burying itself, and slides down the mountain to the foothills below.

Cavern Maze - Underneath the mountains it is very hard to know where you are going. Bob finds his way by following the light sprites that guide him to the crystal jungle (a sort of geode in the caves). He doesn't have much time to view the beauty, because to reach the surface he must fight the Prefect (a caveman with a large head, hardly any legs but a big club) on the bridge of Itsurdoom.

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