Showing posts with label Bob. Show all posts
Showing posts with label Bob. Show all posts

Friday, April 10, 2009

Bob Up and Up

So, while I am thinking up the next story scene, here's a few sections that I have so far come up with. Sorry about the format, but like I said, I did originally start designing this as a computer game.

After Bob finds himself in the new country, he has to make his way through:

Windown Fields - Rolling hills populated by bouncy Boocark birds and littered with water wells, windmills and bridges, but farmers are nowhere to be seen. The mother of the Boocark birds does not take kindly to Bob using her young to jump up high and chases him, forcing him to take refuge in Château des Poissons Rouges (The Castle of the Red Fish).

Château Magnifique - Making his way through the castle, Bob meets Fishington, a red herring. While he navigates the puzzles and traps, Fishington taunts him, when finally, at the tallest tower, Bob has to engage in a battle of wits with the strange creature. When Fishington concedes defeat, he mentions that to reach Augusteen he must first conquer the mountains. Bob now must choose whether to take the path of the high peaks or the caves underneath, each with their own fair share of danger.

The Mountain Pass - After escaping grouchy goats and dodging perilous falling paths, Bob reaches an abandoned monastery. Suddenly, as he is about to descend, the hideous G'Daarg appears and calls avalanches which threaten to bury Bob. Bob manages to trick the creature into burying itself, and slides down the mountain to the foothills below.

Cavern Maze - Underneath the mountains it is very hard to know where you are going. Bob finds his way by following the light sprites that guide him to the crystal jungle (a sort of geode in the caves). He doesn't have much time to view the beauty, because to reach the surface he must fight the Prefect (a caveman with a large head, hardly any legs but a big club) on the bridge of Itsurdoom.

Friday, April 3, 2009

Rob

Bob remembered that in his world, about a year ago, there was a very stupid plot of Evil Bob's that involved taking one of Cityville's terrible television shows and setting it loose on the population.

The result was Rob, an inventor from an afternoon soap-opera who didn't want to rage or smash, so Bob gave him a home. Rob built the Bobmobile and set up several contraptions in Bob's basement.

One day Rob was tinkering with a radio that wasn't plugged in but managed to hear a message that concerned him quite a lot. Bob never found out what Rob heard, but the next morning there was a note on his door saying he had to leave in the Robcopter urgently. Bob decided to fly in a random direction to try and find him, but so far there has been no luck. This brings us to the beginning of his latest adventure.

Thursday, April 2, 2009

Meet Bob

It was 2003. There was pottery involved. Less than a year later I had attempted to draw a set of comics starring the character. They were fairly terrible.

Bob was a new resident of the imaginary "Cityville", but nobody suspected that he was in fact the cover identity for... Bob (the caped, flying vigilate), always in the nick of time to save Cityville from Evil Bob's dastardly schemes. Evil Bob was similar to Bob in shape and stature, but had no lips, pinpoint eyes and wore a monacle. Needless to say I enjoyed the idea of the character, but I probably didn't like the idea of the actual comic. The mythology grew but the amount of story did not. Rob, a friend of Bob's, was an evil creation turned good, and Mr Mayor was the only human who knew Bob's secret identity. Stay with me here, it gets better.

I realised I needed to start again, but gave up on the idea for several years. Then, the weird started to set in. What if Bob's cape were what let him fly? What if there were a platform game with a green blob character? And what if the story weren't trash? Well it could maybe, just maybe be something worth thinking about.

One day, Bob was out flying over the ocean, when suddenly a bird stole his cape. He began to fall, but a chasm in the air opened beneath him, and he fell some more. Down in a deep, dark place he slowly stood up - there seemed to be something on the walls. A movie projecter roared into life, and before him was a simple message - "We Need You!". The image flickered away and out of the gloom appeared a spooky abberation hanging from the ceiling. The thing with glowing eyes pointed at him with a bony, upside down arm. It spoke in a muffled tone, like its mouth were covered.

"You will help me"

"Why?" Bob asked.

"You will destroy the evil one, known as... P. T. Giles."

"P. T. Giles doesn't sound very evil; and you're one to talk - hanging from the ceiling with eerie glowing eyes!"

"That is immaterial! You will first seek the advice of Spring Augusteen! Go to the East!"

"Where?" Bob asked, but he was standing on a beach, facing across rolling hills to the rising sun.

It's not much, but should be a start. Stay tuned for some character descriptions and Bob's further investigations of this strange place.